Lara croft tomb raider game voice1/9/2024 ![]() In the film versions, Lara is portrayed by Angelina Jolie in the first 2 films (2001 & 2003) who puts on a rather good British accent but then the accent shift is noticeable again in the most most recent film (2018) in Alicia Vikander’s depiction. In the 10-part animated series, Revisioned : Tomb Raider (2007), created in the years before the accent shift was present, she is voiced by Minnie Driver and maintains the original British RP. A similar variation has happened in Lara's portrayal in other mediums too. This shift is most prominent in Camilla Luddington’s version of Lara in the video games Tomb Raider (2013), Rise of the Tomb Raider (2015) and Shadow of the Tomb Raider (2018). The RP British accent has been an integral part of her character up until more recent versions of her that have allowed for more of a British lilt rather than a full on posh British accent. Personally, I love Judith Gibbins for her self-possessed, sarcastically edged, RP British rendition. Reviewers were less than pleased, and the most critical ones would have preferred if Lara had stayed gone.Your preference of who portrayed Lara Croft probably depends on which of the games you played first, due to the old nostalgia factor I mentioned before. Rather than letting Core work on something new, Eidos wanted yet another sequel, "Tomb Raider Chronicles." But instead of creating new adventures for Lara, Core Design decided to keep her dead and produce a game recounting her earlier, never-before-seen adventures. ![]() Unfortunately, Lara Croft didn't take kindly to early retirement - or to be more specific, Eidos didn't take kindly to Core Design's attempt to retire Lara. The developers were out of ideas for Lara Croft and wanted to start work on a new project, so they killed her at the end of "Tomb Raider: The Last Revelation" by - burying her in a tomb. The dev team was feeling burnt out by the time it finished "Tomb Raider 2," which isn't conducive to producing several more sequels. This ceaseless schedule "ruined" the lives of several Core Design team members and pushed them to the brink of mental breakdown. That's good news for gamers, but bad news for employees. While Blond didn't record new lines for subsequent games (contractual obligations got in the way), Core Design recycled her soundbites for the next two entries - with her blessing, of course.īecause Core Design felt pressured to turn "Tomb Raider" into an annual series, developers essentially worked non-stop for several years on end. That's a lot of work for ended up being a five-hour gig, but she still left an impact. This live action feature is inspired by the most successful interactive video-game character in history - Lara Croft. Lara’s quick transformation into a hardened head-popping action heroine after her traumatic first kill still feels jarring, and marks the moment of Tomb Raider’s transition from survival game. Then one day, Shelley Blond, a newcomer to the voice acting world, heard about the project, sent in an audition tape, and landed the role in a matter of days. Regardless, since Gard wanted to make the game an "interactive movie," the character needed a voice.Ĭore Design searched for nine months, but nobody seemed to fit. ![]() Early designs were more Private Vasquez from "Aliens" than British archaeologist, but she was, in fact, always a she. The Tomb Raider animated series will actually be a sequel to the recent reboot trilogy, picking up after the events of the last game, Shadow of the Tomb Raider. According to an interview with the head Core Design staff, Gard always envisioned Lara as a woman. ![]() Core Design employee Toby Gard dreamt up a video game starring a male adventurer raiding ancient tombs, but concerns were raised regarding similarities between the protagonist and Indiana Jones, so the character was changed to a woman, who eventually became Lara Croft - except that's not what happened. You may have already heard the popular tale of Lara Croft's birth. ![]()
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